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Cardinal Quest 2 Download For Pc [serial Number]

Updated: Mar 25, 2020





















































About This Game First the Minotaur conquered the Castle and wrecked the Forests, bellowing laughter and ruin. Then the Dragon returned to the Mountain, bathing its ancient halls in searing flame. Now behind them both a creature unspoken pulls the strings, orchestrating this world's extinction from a strange darkness...They've taken everything from you. Now it's time to take them down.TURN-BASED TACTICAL SLAUGHTERUse your wits and strategy to overcome all obstacles! Every decision is permanent and death creeps closer with every step... but even death is just an opportunity for the fun to start again, as every restart creates an entirely new adventure!Three story campaigns to play, plus a remix Endless mode: The TowerRandom levels and game-changing Legendary items keep every game freshSmart, no-fuss character building systems keep the action movingSeven massively unique heroes to master, each with fearsome strengths and skillsCHOOSE YOUR COMBAT STYLEBe The Thief, a backstabbing scoundrel who lurks in the shadows and leaps from bushes to strike unwary targets...The Alchemist, a daydreamer with the skills to craft incredible potions and a penchant for building custom firearms from scavenged parts...The Ranger, an archer with a heart of gold who raises a trusty Dog companion to fight at their side...The Wizard, a spell-slinging exile who was too quick with a good Fireball for the Academy's bureaucrats...The Fighter, a veteran sword-and-steel mercenary who's seen too much bloodshed to let this war crush any more...The Paladin, a holy monk who swore to strike down evil in its many forms—and who sees a great deal of evil...or be The Pugilist, a human wrecking ball who lives to find an enemy they can't finish with a fist to the face!IT'S GOING TO GET MESSYBetween bloodthirsty Bandits, deadly Ogres, vulgar Werewolves, the cruelest Cockatrices, ancient unknown Horrors and much much more... there's so much out there that wants you dead. You can't let them have their way. Cardinal Quest II's many challenges await you! b4d347fde0 Title: Cardinal Quest 2Genre: Indie, RPGDeveloper:Randomnine LtdPublisher:Randomnine LtdRelease Date: 23 Nov, 2015 Cardinal Quest 2 Download For Pc [serial Number] cardinal quest 2 ios review. cardinal quest 2 orb of clarity. cardinal quest 2 time slip. cardinal quest 2 alchemist build. cardinal quest 2 pc. cardinal quest 2 difficulty. cardinal quest 2 vials. cardinal quest 2 bosses. cardinal quest 2 tier 5 items. cardinal quest 2 ost. cardinal quest 2 polymorph. cardinal quest 2 download. cardinal quest 2 form wisp. cardinal quest 2 wrath of god. cardinal quest 2 recipes. cardinal quest 2 enslave. cardinal quest 2 vampiric. cardinal quest 2 spellbook. cardinal quest 2 apk mod. cardinal quest 2 kongregate. cardinal quest 2 stealth magic. cardinal quest 2 fighter. cardinal quest 2 time. cardinal quest 2 review. cardinal quest 2 gameplay. cardinal quest 2 weapons. cardinal quest 2 strategy. cardinal quest 2 lovers necklace. cardinal quest 2 how to unlock alchemist. cardinal quest 2 alchemist recipes. cardinal quest 2 metabolic elixir. cardinal quest 2 dark rosary. cardinal quest 2 paladin. cardinal quest 2 secrets. cardinal quest lineage 2. cardinal quest 2 impossible badge. cardinal quest 2 wizard build. cardinal quest 2 orb of renewal. cardinal quest 2 can't touch this. cardinal quest 2 steam. cardinal quest 2 paladin consecrate. cardinal quest 2 fighter guide. games like cardinal quest 2. cardinal quest 2 final boss. cardinal quest 2 pistol. cardinal quest 2 noncombatant. cardinal quest 2 unblocked. cardinal quest 2 weeping katana. cardinal quest 2 achievements. cardinal quest 2 spell book. cardinal quest 2 soundtrack. cardinal quest 2 auto charge. cardinal quest 2 tinkerer. cardinal quest 2 transfusion oh hell yeah, this game is fun. though it's free of kongregate, who still plays flash games?. I really dislike the mobile/kongregate version's IAP pattern so I'm happy to pay for the game on steam and not have to pay anything extra. The game has good production values and is quite fun but also quite simple but then again not quite as simple as you first think.. I own this title on iOS, and I highly recommend it to anyone who enjoys roguelikes but finds the arcane interface and convoluted control-scheme of "true roguelikes" (as one reviewer put it) more cumbersome than fun. If the term "roguelike" means to you being forced to drink potions to find out what they do, ASCII graphics, and exhilarating inventory-management action, you won't find much to entertain you in Cardinal Quest II. On the other hand, if you want to enjoy the strengths of the genre without any of the traditional failings, Cardinal Quest II is the game for you.. Recommend, there's alot of replay value. Don't let my playtime fool you - I've played about 40 hours on the iOS version alone. Fantastic game and seems like a great port so far.. TL;DR Fans of real Roguelikes like ADoM, NetHack(and its variants) *Angband, ToME, CoD, Stone Soup ect will find this one very shallow. For long time Roguelike fans, Cardinal Quest 2 is entirely lacking in the depth and variety that makes those games interesting and the reason they've been played for 25+ years. For those just getting their feet wet in the genre, it may provide a good introduction to how a Roguelike works without overwhelming the player. The unlockables are nice, and I like the pixel art and music, but as it stands the game is way too bare bones to recommend it to any but an absolute beginner to the genre.+++++++++++++++++++++++++++++++++++To start, I'd like to say this is a Roguelike incredibly light. And when I say Roguelike, I mean a *real* Roguelike. Not "any game with permadeath and procedural generation" which seems to be what Roguelike means to a lot of people nowdays. But a turn based (as in, every step you take causes the enemies to act)RPG in randomly generated maps where you make your way through the levels, killing enemies, collecting randomly generated items and levelling up similar to the old ASCII game Rogue. The base mechanics are like any roguelike. Turn based, top down map where you go around killing enemies and finding loot to proceed through the levels. Compared to most real Roguelikes out there, Cardinal Quest 2 is very shallow. Theres no identification that I can see, and no negative\/cursed items(theres no BUC status at all). There isnt even any diagonal movement. You have 5 item slots, 5 spell slots, and your standard "armor\/boots\/cap\/gauntlet\/magic item\/weapon" (No shield that Ive seen) equipment. Beyond that, there doesnt seem to be any inventory - you dont seem to be able to carry anything beyond what you have equipped and your 5 spells and 5 items. When you find an item, you have the option to "trash" it for gold, or wear it, replacing what you have currently equipped. Theres no shops, but sometimes on a map theres a "scavenger" who has 3 different items to offer you. Go around a map, collect pre identified items, go to the next screen when you find the exit. Level up on occassion with a tiny 9-skill skill tree. Thats it. There are 7 classes, only 3 of which are unlocked to start, and no races. You cant even name your character from what I can see. (if there is a way, let me know and I'll remove this line)There is also unlockable perks and gear for each class that you can get by fulfilling certain conditions (like Rogue's Tale). Thats the main draw, and unfortunately appears to be one of the only draws. Thing is, if there was stuff added it this game across the board it'd be a pretty good lightweight Roguelike. It has decent music and pixel art, unlockables, a global leaderboard and seems like a good foundation to build a deeper game on. As it stands, though, its bare bones. I really can't recommend it to anyone but the most absolute beginner to Roguelikes. Even in that case, theres way better lightweight Roguelikes out there (like Sproggiwood) for the beginner who's just learning the genre. For a longtime player of NetHack, ToME, and ADoM like myself theres not much here to keep you interested.. Overall: It's OK. I got it cheap. I got bored after a short time. I probably could have played for a little while longer, but life is too short. Downvoted since it didn't really do anything to earn my upvote, but it isn't bad as such. If you can get it for 2 or 3 bucks, it might be worth it for you to roll the dice.Rating: 5/10. Lets get two things out of the way: 1) my main issue with this game is a price tag. If i got in on sale for, say, a buck, i wouldn't write this.2) it just so happens that i measure roguelike expenience against the industry standard, the one, the only!.. FTL!First - the game mechanics. It's simplified to the point of feeling little to no involvement in combat. You bump your head into a goblin and hope for the best. Sure, technically every decision you've made up to the head-bumping point has some significance in a form of percentages, but actual _decisions_ are rare - most gear is either obviously better or obviously worse then the one you have, so it feels like more of a luck thing then a decision, and the relative combat success does not feel dependent on your skill but rather then on "was i lucky enough to be ahead of the curve with my gear?" thing. Compared to the enormous difference the same FTL ship can have depending on the player input - not even close. Second - the replayability factor. a) New outfit options and perks. I just don't see what i'm fighting in a current playthrough for, when the difference between playthroughs is the minor gear option that you would have gotten anyway. Some upgrades are not contigient on your achievements but rather on the time spent in the game. You shouldn't reward people for playing, you should reward hem for being good at it.b) New classes - well, these are better. Would prefer not being able to see everything about them before i even unlocked one, but that's nitpicking.c) Beating the game on a higher difficulty - basically this is the main thing: is the game involving enough for you to percieve beating it on a higher difficulty an achievement? No. See 1 - you don't feel like you contribute much, difficulty defines the curve, luck defines your position in relation to said curve.In conclusion, this is just not a ten-buck game. Something like FTL has insane replayability, something like Invisible Inc. posesses production values, so the price tag feels justified one or the other way. Here? I just don't see it.

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